RMS is an independent game development studio founded on "Building Together."
We craft immersive, fun experiences.
Our philosophy? If it's not fun for us, it's not fun for you. Come join us.
Follow our development journey and get exclusive behind-the-scenes content
Latest progress on Shipbound's core systems and visual development...
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Read More on PatreonImmersive worlds where magic and industry collide
The Void is Calling. Will You Answer?
Shipbound is an atmospheric, third-person action-adventure set in a shattered world where magic and industry collide. Players step into the boots of Aria, a skilled pilot navigating a perilous realm of floating islands, ancient ruins, and chaotic storms. Combining visceral on-foot exploration with the strategic command of a customizable airship, Shipbound offers a unique blend of freedom, danger, and discovery.
The Jury is Out. Your Freedom is on the Line.
Jail or Bail is a high-stakes, multiplayer digital board game adaptation where strategy meets chaos. Players navigate a gritty, stylized city board, fighting to stay out of prison and keep their wallets full in a cutthroat "last player standing" competition. Blending classic tabletop mechanics with immersive 3D cinematics and a sleek diegetic interface, Jail or Bail brings the tension of the justice system to your fingertips.
Red Mystic Studios is an independent game development studio dedicated to building immersive, high-fidelity worlds that challenge the imagination. We believe in the power of "building together"—collaborating with our community to forge unique experiences where deep narrative, innovative mechanics, and stunning visuals collide.
Founded in February 2024 by Travis Behrendsen, Red Mystic Studios was born from a singular vision: to transition from the industrial floor to the digital frontier. Based in Galion, Ohio, we are a small team with massive ambitions, proving that groundbreaking worlds can be built from anywhere.
Founder & Lead Developer
The architect behind the worlds of RMS. Travis drives the creative vision, technical systems, and core gameplay mechanics for Shipbound and Jail or Bail.
Lead Concept & 2D Artist
The visionary responsible for the unique visual identity of our games, from the flora and fauna of floating islands to the intricate designs of our characters.
Lead 3D Artist & Animator
A master of motion and form, Emmanuel brings our characters and creatures to life with high-fidelity modeling and fluid animation.
Let's build something amazing together